AI Insights · Timothy · September 2025
Top 5 Trivia Games Performance in Kuwait Q3 2025
Explore the performance trends of the top 5 trivia games in Kuwait during Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, the trivia games sector in Kuwait saw varied performance across the top 5 applications on the unified platform, as reported by Sensor Tower.
Kalak | كَلَك by Sadu Studios demonstrated a fluctuating revenue pattern, peaking at around $3.3K in late July, while concluding the quarter at approximately $2.3K. Weekly downloads showed an initial rise, reaching 2.4K mid-July, but declined to around 770 by late September. Active users also peaked at 4.7K in mid-August before dropping to 2.7K.
The popular Kahoot! Play & Create Quizzes maintained consistent weekly downloads, peaking at 848 in mid-September. Revenue saw a significant increase, hitting approximately $1.6K in late September. Active users grew steadily from 3.2K to 3.7K through the quarter.
Clever - Brain Training Games from DPM APPS LP experienced a gradual decline in revenue, starting at $1.1K and ending at about $658. Downloads remained low but stable, with minor fluctuations, peaking at 141 in early September. Active users saw a slight decline from 884 to 729.
جوابك جوابهم by Abdulrahman Alshimemeri saw a decrease in weekly downloads from 1.3K to 362, while revenue decreased steadily, ending at $163. Active users showed resilience, maintaining over 11K throughout the quarter.
Finally, Elevate - Brain Training Games showed low download numbers, peaking briefly at 89 in early September. Revenue remained below $200, with minor fluctuations. Active users hovered around 100, showing little change.
For more detailed insights and data trends, visit Sensor Tower's platform.